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The Ultimate Redshift Masterclass

Cinema 4DRedshiftIntermediateYearlyFilesUpgrade to access this course

29 July 2022

102 lessons · 12h 2m

The first step toward professional rendering is choosing the right renderer. We’ve been using Redshift Renderer® in production for several years now and highly recommend it if you want to lift your rendering game. However, there has been a lack of training available for Redshift … until now.

Course Release Date: 30 July 2022

Lessons

Lesson 1 is always free to preview.

  • Overview
  • 1
    Why Use Redshift Render
    3m
  • 2
    Hardware Suggestions and Redshift BenchmarkLockedYearly
    4m
  • 3
    How to Install Redshift and the C4D PluginLockedYearly
    4m
  • 4
    Redshift QuickstartLockedYearly
    1m
  • 5
    How to Create a Redshift WorkspaceLockedYearly
    3m
  • 6
    The Redshift RenderviewLockedYearly
    8m
  • 7
    UPDATE 2022: Redshift UI Changes for S26 and CPU GPU Hybrid RenderingLockedYearly
    11m
  • Materials
  • 8
    Output NodeLockedYearly
    2m
  • 9
    RS Materials DiffuseLockedYearly
    3m
  • 10
    ReflectionsLockedYearly
    7m
  • 11
    RefractionsLockedYearly
    2m
  • 12
    Sub-Surface ScatteringLockedYearly
    4m
  • 13
    SheenLockedYearly
    2m
  • 14
    Backlight-TranslucencyLockedYearly
    2m
  • 15
    CoatingLockedYearly
    3m
  • 16
    OverallLockedYearly
    1m
  • 17
    IncandescantLockedYearly
    3m
  • 18
    HairLockedYearly
    8m
  • 19
    SkinLockedYearly
    6m
  • 20
    Material BlenderLockedYearly
    3m
  • 21
    SpriteLockedYearly
    1m
  • 22
    More SSSLockedYearly
    1m
  • 23
    Car PaintLockedYearly
    5m
  • 24
    Material ConverterLockedYearly
    1m
  • 25
    Standard Material – Overview and DiffuseLockedYearly
    10m
  • 26
    Standard Material – Presets and AssetsLockedYearly
    6m
  • 27
    Standard Material – GeometryLockedYearly
    4m
  • 28
    Standard Material – MetalLockedYearly
    7m
  • 29
    Standard Material – Thin FilmLockedYearly
    7m
  • 30
    Standard Material – Glass – Transmission DepthLockedYearly
    11m
  • 31
    Standard Material – SSS Random WalkLockedYearly
    11m
  • Nodes
  • 32
    AOLockedYearly
    3m
  • 33
    Camera MapLockedYearly
    4m
  • 34
    CurvatureLockedYearly
    2m
  • 35
    Noise and Maxon NoiseLockedYearly
    5m
  • 36
    RampLockedYearly
    2m
  • 37
    Texture MapsLockedYearly
    6m
  • 38
    WireframeLockedYearly
    1m
  • 39
    AOV NodeLockedYearly
    4m
  • 40
    BumpLockedYearly
    4m
  • 41
    Bump BlenderLockedYearly
    1m
  • 42
    C4D ShaderLockedYearly
    2m
  • 43
    DisplacementLockedYearly
    4m
  • 44
    User DataLockedYearly
    3m
  • 45
    FresnelLockedYearly
    2m
  • 46
    ReferenceLockedYearly
    1m
  • 47
    MultishaderLockedYearly
    3m
  • 48
    Round CornersLockedYearly
    1m
  • 49
    TriplanarLockedYearly
    3m
  • 50
    UV ProjectionLockedYearly
    1m
  • 51
    VolumesLockedYearly
    4m
  • 52
    Math NodesLockedYearly
    3m
  • 53
    Color NodesLockedYearly
    1m
  • 54
    Maxon Noise Input SourceLockedYearly
    4m
  • 55
    UPDATE 2022: New Node Editor Workflow in C4D S26LockedYearly
    19m
  • RS Material Projects
  • 56
    Redshift BubblesLockedYearly
    3m
  • 57
    Redshift Fog NoiseLockedYearly
    4m
  • 58
    Redshift GreeblesLockedYearly
    6m
  • 59
    Redshift JadeLockedYearly
    4m
  • 60
    Redshift PBR WorkflowLockedYearly
    3m
  • 61
    Redshift Stickers and DecalsLockedYearly
    8m
  • 62
    Redshift Wet RoadLockedYearly
    5m
  • Rendering
  • 63
    Render Settings BasicsLockedYearly
    27m
  • 64
    CPU vs GPU vs Hybrid and Speed TestsLockedYearly
    8m
  • 65
    Optimization – How to Speed Up Your RendersLockedYearly
    14m
  • 66
    Sampling In Depth – Automatic vs ManualLockedYearly
    32m
  • 67
    RenderView Vs Viewport RenderLockedYearly
    12m
  • 68
    DenoiserLockedYearly
    8m
  • 69
    Progressive Vs BucketLockedYearly
    4m
  • 70
    RT Render (Real Time)LockedYearly
    7m
  • 71
    Rendertime GeometryLockedYearly
    7m
  • 72
    Rendering HairLockedYearly
    6m
  • 73
    Rendering ParticlesLockedYearly
    7m
  • 74
    AOVsLockedYearly
    15m
  • 75
    Redshift Object Tag (Visible)LockedYearly
    4m
  • 76
    Redshift Object Tag (matte Shadow + Alpha Reflection)LockedYearly
    9m
  • Lighting
  • 77
    RS Lighting- The basicsLockedYearly
    35m
  • 78
    Point LightLockedYearly
    9m
  • 79
    Spot LightLockedYearly
    6m
  • 80
    Infinite Light – also Long ShadowsLockedYearly
    7m
  • 81
    Area LightLockedYearly
    21m
  • 82
    Dome LightLockedYearly
    12m
  • 83
    IES LightsLockedYearly
    5m
  • 84
    PortalLockedYearly
    8m
  • 85
    Sun and SkyLockedYearly
    10m
  • 86
    GI (Global Illumination)LockedYearly
    14m
  • 87
    Volumetric LightingLockedYearly
    6m
  • 88
    CausticsLockedYearly
    16m
  • 89
    Lighting Quick TipsLockedYearly
    6m
  • 90
    GobosLockedYearly
    5m
  • Camera
  • 91
    Camera OverviewLockedYearly
    14m
  • 92
    Standard CameraLockedYearly
    6m
  • 93
    Fisheye CameraLockedYearly
    3m
  • 94
    Spherical CameraLockedYearly
    2m
  • 95
    Cylindrical CameraLockedYearly
    1m
  • 96
    Stereo Spherical CameraLockedYearly
    4m
  • 97
    Bokeh Depth of FieldLockedYearly
    15m
  • 98
    Motion BlurLockedYearly
    8m
  • RS Lighting and Rendering Projects
  • 99
    Colorful Gradient TrickLockedYearly
    15m
  • 100
    Studio Lighting and Infinite FloorLockedYearly
    19m
  • 101
    Matrix ScatterLockedYearly
    5m
  • 102
    Redshift ProxyLockedYearly
    2m

Project Files

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cgshortcuts-redshift-materials.zip
Yearly
519.6 MB
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519.6 MB
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redshift-material-projects.zip
Yearly
48.4 MB
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48.4 MB
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rs-masterclass-lighting.zip
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235.8 MB
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235.8 MB

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