Part of Cinema 4D Jumpstart
24 March 2026
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In this lesson, we walk through the final rendering process in Cinema 4D using Redshift, covering everything from basic render settings to output workflows and simple post-production techniques.
We begin by preparing the scene for rendering, including a quick tip on how to refresh missing material previews using the Redshift materials tools. From there, we jump into the Render Settings, ensuring that Redshift is selected as the active renderer and reviewing the default settings.
For beginners, the Basic tab with Medium quality is more than enough to produce solid results, while the Advanced tab offers deeper control for optimization once you’re more comfortable with Redshift.
Next, we configure the Output settings, setting a standard resolution of 1920 x 1080 and ensuring the full animation frame range is selected. In the Save tab, we focus on one of the most important workflow habits: rendering to an image sequence instead of a video file.
Disable unnecessary features like Multipass rendering for simple outputs
Choose appropriate file formats like PNG, TIFF, or OpenEXR depending on your needs
Use Render Tokens (such as $prj) to automatically name files based on your project
Create a clean folder structure by organizing renders into a RENDER/project-name directory
Before committing to a full render, we preview the scene using the Redshift RenderView, allowing us to check lighting, materials, and overall quality. Once everything looks good, we render the animation using the Picture Viewer, where we can monitor frame progress and render times.
A key workflow tip covered here is to always test render a frame first before committing to a full sequence—this helps avoid wasting hours on incorrect settings or mistakes.
Exposure and vignette adjustments
Tone mapping controls for highlights and shadows
LUTs for quick color grading
Curves for fine-tuned contrast
Effects like Bloom, Flare, and Streak for stylized lighting
You’ll see how these effects appear in the RenderView first, and how they are only applied to the final render if Redshift Post Effects is enabled in the Render Settings.
Rendering directly to a video format (like MP4) is risky, as crashes can corrupt the entire file. Rendering to an image sequence ensures progress is saved frame-by-frame, allowing you to resume renders without losing work.
Always confirm Redshift is set as the renderer before rendering
Use Medium quality for quick, efficient first renders
Render to image sequences instead of video files for safety
Use Render Tokens to automate file naming and organization
Test render a single frame before committing to long renders
Use RenderView to preview and refine your image
Enable Redshift Post Effects to include color grading in final renders
Organize output into structured folders for easier project management
Shift + R – Render to Picture Viewer
Shift + F6 – Open Picture Viewer
Redshift RenderView – Real-time render preview window
Full Jumpstart course and additional resources at cgshortcuts.com/jumpstart
Full Redshift Advanced Settings course on the website
Tutorials covering Multipass rendering workflows
Free options for converting image sequences into video files:
Shutter Encoder (Mac & Windows) – https://www.shutterencoder.com/
HandBrake (Mac & Windows) – https://handbrake.fr/
FFmpeg (Mac & Windows) – https://ffmpeg.org/download.html
Adapter (Mac & Windows) – https://macroplant.com/adapter/
Shotcut (Mac & Windows) – https://shotcut.org/
Avidemux (Mac & Windows) – http://avidemux.sourceforge.net/
QuickTime Player (Mac Native) – Pre-installed on macOS (File > Open Image Sequence)